If you built to a wonder with a "take another turn action", you may go again. Later on, you can trigger a conspiracy before you select a card. You put the card underneath one of your conspiracies. It does not matter which card is discarded for this all cards are worth the same amount of money when discarded this way. You gain 2 coins plus 1 coin for each yellow card you already have. Only 7 Wonders can be completed during the entire course of the game once the 7th has been built, the 8th and final Wonder is removed from play and can't be built. You do need to be able to pay the resource cost of the Wonder or have enough money to make up the difference. It does not matter which card is tucked for this as long as any card is used for this, the Wonder is considered complete. Tuck the card underneath one of your Wonders. The types of cards and what they do are explained further into these instructions. Doing this will simply give you the benefits of the card. Then deal out 4 random Wonders and repeat the above process, except the other player starts that round.Įach wonder provides certain advantage to the player by way of points, attack shields, coins or other advantage.įinally, deal out the Age I cards in the pattern described.ĭuring your turn, trigger a conspiracy if you want (Agora), then select one of the cards on the board to claim, then choose what to do with it:.The starting player automatically gets the remaining Wonder.The other player then selects two of the remaining Wonders. The starting player selects one of the Wonders.The shape of this board is different in each round.Įach player starts the game with 7 coins.ĥ Progress tokens are dealt onto the board.Įach player also starts with 4 potential Wonders, chosen as follows: Any cards not covered by any other card can be collected or purchased for the listed price. This is shown on the right side of your player board.īetween both players is the available "market" of cards. The player with the most points wins the game (unless an alternate victory condition is achieved). These are simply the sum of all points earned from cards. This is shown on the right side of your player board. Money can be spent to buy cards, or to buy resources you don't already have access to. Some cards or Wonders give you money, but this is more commonly earned by discarding cards. These are shown on the left side of your board. These can be built by tucking a card underneath them for the bonuses printed on them. Control all six chambers in the senate (only with Agora expansion).Have the most points at the end of the 3rd round.Collect any six different science symbols.Advance the military token all the way to the opponent's edge of the board.There are three ways to win this game (4 if with Agora expansion): Alternatively, you can build up a military to conquer your opponent, or progress on technology to the point that you're just too amazing of a civilization. Over the course of each round, you'll be acquiring money and points from the different cards played or other actions. However, you're doing this along with another player who has access to the same resources and buildings you do. In 7 Wonders: Duel, your aim is to make your ancient civilization thrive over three rounds by acquiring resources, building different types of constructions, and building your Wonders.
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