![]() Callouts for those not already on the list will also be done in the drivers meeting. ALL callouts will be done PUBLICLY in person at Little River Dragway List Racing drivers meeting. If you are already on the list and win, you can continue to call out and move up the list at that same event, but only as much as those called out allow (keep in mind they have until the next list race to make good on the race so they don’t have to run you right then and there. If you are on the list and lose a callout you must also wait until the next list race before you can try again. If you are not on the list already, race the last car and lose, you must wait until the next list race before you can try again. If you lose you must wait until the next list race is called before you can call out that same person. All races will be heads up, 1 pass, no excuses. If you are not on the list then start by calling out the last car and race your way up. GETTING ON THE LIST – After initial establishment anyone can get on the list but must do so by calling out the next driver on the list. Don’t stress the list creation! The list will take shape quickly and the fun is in getting as high up on it as possible. More races, movement up and down the list, everyone has to run at least a few times to get to the top. That’s ok and that’s what makes this fun. We are aware that this means that the fastest on the list may not necessarily end up in the number one spot initially and that some of the losers during list creation may be faster than some on the list above them. First winners will be placed at the top of the list in order of the card they drew and the losers will be kept in the same order below the winners. Losers will be placed in the same order at the bottom of the list and be able to call out from where they are placed. Winner of each race will be placed on the list in the corresponding position to the numbered card they drew. Red cards get left lane, black cards get right lane. Whomever draws a matching numbered card is who you will race. Each driver will take a card from the numbered card only deck. at 7:00 pm at Little River Tech Booth we will have a list drivers meeting. Once they are on the list they will become the initial pool. LIST ESTABLISHMENT – The first qualifying cars will request to be added to the list pool. Long Pants – Which reach the ankle, a shirt with sleeves and closed toed shoes, (no sandals) are required by all racers. MODERATORS – Royce Crow, Justin Nash (subject to change)Ġ8 and newer – 10.00 and slower (no roll bar until 9.99)Ġ7 and older – 11.49 and faster will need 6 point roll barĬonvertibles – 13.49 and faster need 6 point roll bar Must tech appropriately according to Little River Dragway Tech. License, registration, insurance, and plates required to be current. A 10 mile test ride may be required on any vehicle entered in the race (moderator discretion). Door cars and trucks only (no dragsters, altered, bikes, buggies). Heads-Up, Instant Green Tree, for street/daily driven vehicles. StreetPass Duel races last from three to five minutes, and up to 50 can be stored on the 3DS.STREET LEGAL LITTLE RIVER DRAGWAY LIST RACING C LASS SUMMARY Players can then save the ghost data and watch or race against it at a later date. Inspired by arcade ghosts, which players use to race against each other asynchronously, StreetPass Duel automatically collects and distributes player racing data to nearby consoles. Namco has utilised another of the 3DS's unique feaures - Street Pass - by allowing players to swap "ghosts". We've always wanted players of a Ridge Racer game to get into a rhythm and enjoy that feeling of speeding along," he said, later adding the team chose instead to use 3D to "really portray the substantiality of the cars this time". "When a car cuts across you all of a sudden, it breaks your rhythm. The executive explained that special effects can disrupt player concentration. "When you're pleasantly cruising along and something like that happens, it doesn't feel very good." "We thought something flashy like that would be cool in 3D, and at first it actually was cool when we put in scenes like that. "For example, in scenes where the car in front of you gets hit, loses control, and flips back and bangs into the front of your car," he said. In the latest Iwata Asks, Sakagami said the development team's original plans for 3D crash effects had to be toned down. Namco Bandai general manager Yozo Sakagami has detailed Ridge Racer 3DS's StreetPass Duel system, and said the game's 3D effects had to be dialled down in order to preserve the racing experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |